![]() |
![]() |
![]() |
| Vol.
6, No. 8, Dec 2007|
To The Editor
| Subscribe | Back
Issues |
MeasuresOfSuccess.com | Masthead |
Advisory Board | Reprint
Information | |
||
To return to the current issue's contents page, click here. To return to the contents page of the issue that this article appeared in, click here. Comments
Please! |
Hitting
on Guys in Bars or... Research at the Scene of the Dime In a sports bar in downtown Chicago, my colleague and I approach a twenty-something guy. I'm doing the talking and she's ready with her clipboard. "Excuse me," I begin. "Can we speak to you for a few minutes?" "Yeah, just a second," he responds. He leans over to one of his buddies and whispers, "I can't believe this, we just got here and already chicks are hitting on me!" He returns to us. "Hi!" "We'd like to ask you some questions about the video games here,"I explain. "It's market research. Our interview will take about 15 minutes and we'll give you $25 for making time for us." "Oh," he replies. "Well, I guess that sounds okay. What are your questions?" Our interview begins: Q: "Why do you come to this bar in particular?" A: "My friends and I probably come here two or three nights a week. I don't have to plan anything – it's all here for me. All I have to do is show up." Q: "Do you ever play the video games they offer here? "Why or why not?" A: "More often than not, we play video games. It's something to do and after playing one a few times, you can actually get better at it. Q: "What do you look for in a good video game?" A: "Something happens on the screen and I have to do the right thing. It makes me feel kind of good when I do well. A couple of weeks ago, I was winning and this one game made all sorts of noise. Pretty soon, I had a crowd gathered around me. It was this game right here – let me show you what I mean…" His responses exemplify why doing these interviews on-site is so valuable for obtaining practical information for our video game manufacturing client. We've quickly covered a lot of ground in this interview and it's all very important to our client:
When we multiply this single interview times the 30 video game players we will talk with this week, we start to recognize some patterns. Product innovation and marketing recommendations emerge almost effortlessly. For example, our research immediately suggests:
Research At the Scene of the Dime By being on-site for these interviews, we are able to talk directly to our client's customers and observe them in their natural surroundings – their habitat, so to speak. We're catching them off-guard and encouraging them to share how they use our client's products as well as what they value about them. This case study about interviewing video game players in sports bars is an example of going directly to your customers and conducting research in the field rather than having them come to a research facility to learn about their opinions. Traditional qualitative market research that takes place in a focus group facility can be very informative, however, it is invaluable to observe and talk with customers of certain kinds of products and services right where they make the purchase decision or, as I like to call it, "Right At the Scene of the Dime." By talking with customers as they are pulling out their wallets to plug dimes – or dollars – into video games, we can capture their top-of-mind thoughts and emotions, gaining insights into their needs and connections with our products. Jenny Schade's Three Questions for Determining Interview Location So how do you identify when conducting research in the field would be advantageous over a more traditional setting? Ask yourself Jenny Schade's Three Questions for Determining Interview Location:
In the case of our video game machine producing client, our responses to all three questions were affirmative.
Following are examples of other research initiatives that we deemed more appropriate to conduct in the field rather than in a professional research facility:
When
you really need to see your customers in action, there's nothing
as
effective as conducting research in
the field. Whether that means putting on
your construction hat or a hair net,
you're sure to gain an in-depth perspective
on what motivates your customers to
invest financially – and emotionally – in
your products.
|
|
||
|
|
Three Reasons Why You Should Subscribe to The Measurement Standard: 1. Youll learn how to use hard numbers to prove the results of your PR efforts. (Plus, it's free.) 2. Youll learn which are the right vendors for your measurement projects. (Yes, it's free.) 3. Youll learn how to design your program right from the start to be easily measureable. (Plus, yes, it's free.) |
|||
|
|
|
|||
|
|
||||
|
|
||||
|
177 Main Street, Berlin, NH 03570 |
|||